About
I develop real-time technical systems and software projects with a focus on integration, performance, testing and reliability. I am a BSc (Hons) graduate from the University of Portsmouth (2:1), where I worked on projects involving structured data, system behaviour, documentation and workflow integration. One project involved developing a real-time camera plug-in in collaboration with simulation company SimCentric, including image capture, structured JSON metadata logging and object detection workflows. A second project involved building a standalone interactive VR application for Meta Quest 3, requiring optimisation, testing and stable system performance.
These projects strengthened my problem solving, analytical and documentation skills and gave me experience investigating issues, validating functionality and maintaining organised project records. Outside of university, I have worked in customer-facing and safety critical environments and have also gained exposure to enterprise IT operations through a placement at Perenco UK.
I am looking to continue developing my technical, analytical and problem solving skills while contributing to the delivery and support of reliable systems, software and engineering solutions.
VR Sensory Environment / Meta Quest 3 / Unreal Engine 5.4
A four-room standalone VR application deployed to Meta Quest 3. Built around gesture controlled environments, spatial audio composition, and real-time Niagara particle systems - all optimised for standalone hardware under active Lumen constraints.
Unreal Engine5.4
Meta Quest 3
Meta Quest 3
Niagra
Blueprints
Spatial
Audio Gesture
Deployed to Hardware
Real-Time Camera Plug-in - SimCentric and University of Portsmouth
A real-time camera capture plugin developed for a live SimCentric industry brief. Captures frames, logs structured JSON metadata, and integrates object detection workflows - all without interrupting simulation execution.
Unreal Engine 5
Blueprints
Real-Time Systems
Metadata Logging
GitHub
Agile
Phone
+44 7395 598295